Anish
Blog

Writing / all posts

Blog

All Posts5Featured1
Case Studies2Projects1Experiments2
Case study
Completed 2026
Featured

WWJD? - Rebuilt the documentary platform.

Film viewing rose 91% after an end-to-end rebuild of the viewing and donation journey.

2.65xrecurring revenue
Read the case study
Experiment
January 15, 2025

Pokemon Playroom

Three.js and React Three Fiber experiments exploring multiplayer worlds, character controls, scene choreography, and VFX with Pokémon.

Read the post
Experiment
June 15, 2024

R3F/Three.js Experiments

React Three Fiber experiments spanning an AI detective concept, ECS pathfinding NPCs, adaptive shadows, and an interactive animal sanctuary.

Read the post
Project
Completed 2024

Museum of Religious Freedom — Interactive Comic

Five interactive episodes exploring Sri Lanka’s religious history in English, Sinhala, and Tamil.

Explore the project
Case study
Completed 2022

Gamified Social Impact Survey for UNDP

A multilingual UNDP research survey shaped into a web-native interactive experience, using familiar form controls, Three.js feedback, and personalized result assets to make abstract social questions easier to move through.

Read the case study

© 2026 Anish Wijesinghe. All rights reserved.

PrivacyBlog

Writing / all posts

Blog

All Posts5Featured1
Case Studies2Projects1Experiments2
Case study
Completed 2026
Featured

WWJD? - Rebuilt the documentary platform.

Film viewing rose 91% after an end-to-end rebuild of the viewing and donation journey.

2.65xrecurring revenue
Read the case study
Experiment
January 15, 2025

Pokemon Playroom

Three.js and React Three Fiber experiments exploring multiplayer worlds, character controls, scene choreography, and VFX with Pokémon.

Read the post
Experiment
June 15, 2024

R3F/Three.js Experiments

React Three Fiber experiments spanning an AI detective concept, ECS pathfinding NPCs, adaptive shadows, and an interactive animal sanctuary.

Read the post
Project
Completed 2024

Museum of Religious Freedom — Interactive Comic

Five interactive episodes exploring Sri Lanka’s religious history in English, Sinhala, and Tamil.

Explore the project
Case study
Completed 2022

Gamified Social Impact Survey for UNDP

A multilingual UNDP research survey shaped into a web-native interactive experience, using familiar form controls, Three.js feedback, and personalized result assets to make abstract social questions easier to move through.

Read the case study