Consumer scale
Reached #4 on the US App Store in the first week.
Anish WijesingheSenior Product Engineer · Forward-DeployedI care about building systems I can work within alongside the team, where momentum comes from shared context and people still have room to own their decisions. I connect customer journeys, the systems behind them, and measurement so we can see what is working and decide what to improve next.
Consumer scale
Reached #4 on the US App Store in the first week.
Subscription platform
Led development across subscriptions, payments, user access, and reporting.
Team leadership
Founded and led engineering and creative teams across 10 countries.
Open to select work
Working across product, engineering, and creative teams has shown me how easily work slows down when direction and implementation drift apart. The people setting direction need enough visibility to make the next call, and the people building need enough context and ownership to keep moving. I shape the product, measurement, and delivery around both needs.
These areas group the responsibilities I have taken on across different roles and projects. Sometimes separately, often together.
Product direction, customer journeys, experimentation, and revenue.
Identity, payments, delivery, attribution, analytics, and reporting.
Games, real-time 3D, WebGL, WebGPU, motion, and creative tools.
Founding, technical direction, distributed teams, and product studios.
My roles and a selection of notable projects.
2024–Present
Senior Product Engineer
Independent product strategy, engineering, and creative technology for client teams.
2017–2024
Founder & CEO
Founded and grew a game and interactive-media studio to 40+ people across 10 countries.
2011–2017
Creator & Digital Product Builder
Built an animation and tools business for Minecraft creators, starting in my early teens.
A mix of case studies, projects, and experiments across product engineering, creative technology, and the systems behind them.
Email is the best way to reach me.
Open to select work